ΠΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΡ
Π΄ΠΈΡΡΠ°Π½ΡΠΈΠΎΠ½Π½ΠΎ
Π΄ΠΎΠ³ΠΎΠ²ΠΎΡΠ½Π°Ρ
Π Π°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΈΠ³Ρ. ΠΠ΅ΡΠ΅ΡΠ°Π±ΠΎΡΠ°ΡΡ Π³ΠΎΡΠΎΠ²ΡΡ ΠΈΠ³ΡΡ. ΠΠ³ΡΠ°: Π΄Π»Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΈ Π½Π° ΠΠ. ΠΠ³ΡΠ°: ΠΌΠ°ΡΡΠΎΠ²Π°Ρ ΠΎΠ½Π»Π°ΠΉΠ½. ΠΠ°Π½Ρ: ΡΡΡΠ΅Ρ. ΠΠ»Π°ΡΡΠΎΡΠΌΠ°: lua. ΠΡΠ°ΡΠΈΠΊΠ°: 2D. [902] = { name = 'Water Potion', action = {'Drink'}, desc = "You can walk on water for 1 hour.", fimage = 'gfx/!bs/potion/potion_water.png', fscalex = 0.7, fscaley = 0.7, func = { function(id, itemslot, itemid, equip) for idb, buff in ipairs(PLAYERS[id].Buff) do if buff.Name == ITEMS[itemid].name then msg2(id, string.char(169) .. "064199235" .. '[Potion]' .. ":" .. string.char(169) .. "[Π’Π΅Π»Π΅ΡΠΎΠ½ ΡΠΊΡΡΡ]" .. ' You already drank this potion.') return end end local buff = {} buff.Timer = 1*60*60 buff.Name = ITEMS[itemid].name buff.Icon = ITEMS[itemid].fimage buff.water = 1 table.insert(PLAYERS[id].Buff, buff) removeitem(id, 902) radiussound('!bs/drink.wav', PLAYERS[id].x, PLAYERS[id].y) end }, }, Π½Π΅ ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ Π½Π°ΠΏΠΈΡΠ°Π» ΠΊΠΎΠ΄ Π½ΠΎ ΠΊΠΎΠ³Π΄Π° ΡΠ°Ρ ΠΏΡΠΎΡ
ΠΎΠ΄ΠΈΡ Π²ΡΠ΅ΠΌΡ ΠΎΡΡΠ°ΡΡΡΡ 0.0 Π²ΠΌΠ΅ΡΡΠΎ ΡΠ°ΡΠ° ΠΎΡΡΠ°ΡΡΡΡ Π½ΡΠ»ΠΈ.
2022-05-08
ΠΡΠΊΠ»ΠΈΠΊΠ½ΡΡΡΡΡ